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This is an educational version. I recommend downloading and installing the latest version of Maya, with your antivirus turned off. Of Course, Download Autodesk Maya Full offline Installer single guide connection. This computer software is specially intended for the. Free Download Autodesk Maya SP2 Full Keygen. Autodesk Maya SP2 Full Keygen is 3D animation software that offers a comprehensive.
 
 

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Animation Curve Representation: — A choice of Euler and quaternion math options provide accurateresults in all situations. Graph and Dope Sheet Editors: — Powerful, precise function curves to control how animatedattributes change over time.

Generalized Constraints: — A comprehensive assortment of constraints, including parent,point, aim, orient with animatable offsets , as well as scale,geometry, normal, tangent, and pole vector. Blend Channels: — Multiple animation channels can be mixed with each other, or withconstraints, into a single result. Procedural Animation: — Maya Embedded Language MEL procedures and expressions can beused to create complex animation as an alternative to traditionalkeyframing. Animation Layering: — Nondestructive, highly controllable animation layering featureset works with any attribute.

Animation layers can be blended,merged, grouped, and reordered, and can override or add topreceding layers. Set Driven Key: — Complex relationships between animated parameters can bekeyframed with this powerful and intuitive tool.

Multipleattributes can be controlled with a single slider. Trax Nonlinear Animation: — Nondestructive mixing and editing of poses and animation clips including constraints and expressions with total control over allaspects of motion blending. Animation and Dynamics Muting: — Animation on selected channels or keyframes may be temporarilydisabled to focus on a specific motion.

Ghosting: — Animation can be viewed prior to, and after, the current frame,so you can evaluate motion. Geometry Caching: — Deformations on polygon, NURBS including curves , andsubdivision surface geometry can be cached for faster playback andrendering of scenes, as well as for transfer to other 3D packagessuch as Autodesk 3ds Max software.

Character Animation: — Maya gives you the tools you need to animate sophisticateddigital characters. Skeletons and Inverse Kinematics IK : — Seven built-in IK solvers reduce the time it takes to createhigh-quality character animation; attributes include joint limits,preferred angles, and joint mirroring.

Skinning: — Precise control of skin behavior, even in the most challengingareas such as shoulders. Motion Capture with Dense Data Editing andResampling: — Motion capture data can be easily incorporated into andmanipulated inside Maya. Motion Retargeting: — Motion capture, or other animation data, applied to one charactercan be reapplied to an entirely different character, even one witha different skeletal hierarchy. Motion Redirection: — Original direction of existing motion capture, or other animationdata, can be changed at any point in time.

Muscle and Skin System: — Maya Muscle — Maya delivers advanced muscle and skin deformationtools that allow you to quickly and easily create realistic orhighly stylized muscle and skin motion. Jiggle: — Highly controllable, built-in Jiggle deformation. Wrinkles: — The behavior of the skin when relaxed can be precisely defined,enabling the creation of life-like wrinkling in specific areas.

Sliding and Stickiness: — Precise control over the behavior of the skin on top of themuscle can be achieved by painting weight maps for both Sliding andStickiness. Collisions: — A choice of different collision methods makes it possible tocreate the effect of skin colliding with skin and of one meshcolliding with another. Deformation Tools: — Can be used statically for modeling and sculpting. Rigid and Soft Body Dynamics: — Create effects through the dynamic interaction of geometry,including collisions between rigid and soft bodies.

Rigid-Body Dynamics: — Realistic, high-speed simulation of multiple rigid objects. Soft-Body Dynamics: — Accurate, fast simulation of flexible objects allows for therapid creation of secondary motion effects, such as muscle jiggleand floppy hats.

Particles and Fields: — Fully integrated particle effects can be controlled by forcesbased on real-world physics or by deformers. Extensible Integrated Particle System: — Fully integrated, with expression-based control over particleattributes, motion, and dynamics. Volume Controls and Emitters: — Intuitive control of particles via geometric shapes makes iteasier to place particles where and when you want them.

Field Controls: — Field forces—such as gravity, vortex, air, and turbulence—can beapplied to rigid bodies, soft bodies, or particle objects.

Maya Paint Effects: — Maya provides groundbreaking paint technology for creatingamazing natural detail on 2D images including textures or 3Dobjects attached to polygonal and NURBS surfaces. Powerful Painting Techniques: — Can be used to create animatable effects, such as plants growing,unfurling, or swaying in the wind. Maya Paint Effects Brushes: — More than editable, pressure-sensitive, preset brushescompletely integrated within the Maya application.

Brush Attributes: — All brushes can be used in true 3D space to paint on or between3D objects in a scene , on a 2D canvas to create images andtextures , or within the 3D Paint tool to create textures bypainting directly on the model. Paint Effects Rendering: — Strokes can be drawn fully rendered during interactive painting,providing immediate feedback. Maya Artisan: — Maya gives you a suite of integrated, pressure-sensitive brushtools with built-in mirroring. Paint Selection: — Complex selections of components, such as vertices, faces, andedges, can be made without selecting through to the back of themodel.

Attribute and Script Painting: — Editing smooth skin or soft-body goal weights, painting pervertex color or blind data, adding geometry to the scene, and othercomplex tasks can be quickly performed. Multiple Rendering Options: — Multiple renderers, tightly integrated through a consistentrendering interface, let you create any look from photo-realisticimagery to a simple vector graphic. Maya Software Renderer: — Hybrid design uses fast, selective raytracing for maximumefficiency.

Pre-translated data is loaded onlywhen required for rendering. Hardware Renderer: — Takes advantage of the ever-increasing power of next-generationgraphics cards. Vector Renderer: — Can be used to turn 3D content into 2D content for the web orprint. Set Driven Key: — Complex relationships between animated parameters can bekeyframed with this powerful and intuitive tool.

Multipleattributes can be controlled with a single slider. Trax Nonlinear Animation: — Nondestructive mixing and editing of poses and animation clips including constraints and expressions with total control over allaspects of motion blending. Animation and Dynamics Muting: — Animation on selected channels or keyframes may be temporarilydisabled to focus on a specific motion.

Ghosting: — Animation can be viewed prior to, and after, the current frame,so you can evaluate motion. Geometry Caching: — Deformations on polygon, NURBS including curves , andsubdivision surface geometry can be cached for faster playback andrendering of scenes, as well as for transfer to other 3D packagessuch as Autodesk 3ds Max software.

Character Animation: — Maya gives you the tools you need to animate sophisticateddigital characters. Skeletons and Inverse Kinematics IK : — Seven built-in IK solvers reduce the time it takes to createhigh-quality character animation; attributes include joint limits,preferred angles, and joint mirroring.

Skinning: — Precise control of skin behavior, even in the most challengingareas such as shoulders. Motion Capture with Dense Data Editing andResampling: — Motion capture data can be easily incorporated into andmanipulated inside Maya. Motion Retargeting: — Motion capture, or other animation data, applied to one charactercan be reapplied to an entirely different character, even one witha different skeletal hierarchy.

Motion Redirection: — Original direction of existing motion capture, or other animationdata, can be changed at any point in time. Muscle and Skin System: — Maya Muscle — Maya delivers advanced muscle and skin deformationtools that allow you to quickly and easily create realistic orhighly stylized muscle and skin motion. Jiggle: — Highly controllable, built-in Jiggle deformation.

Wrinkles: — The behavior of the skin when relaxed can be precisely defined,enabling the creation of life-like wrinkling in specific areas. Sliding and Stickiness: — Precise control over the behavior of the skin on top of themuscle can be achieved by painting weight maps for both Sliding andStickiness.

Collisions: — A choice of different collision methods makes it possible tocreate the effect of skin colliding with skin and of one meshcolliding with another.

Deformation Tools: — Can be used statically for modeling and sculpting. Rigid and Soft Body Dynamics: — Create effects through the dynamic interaction of geometry,including collisions between rigid and soft bodies.

Rigid-Body Dynamics: — Realistic, high-speed simulation of multiple rigid objects. Soft-Body Dynamics: — Accurate, fast simulation of flexible objects allows for therapid creation of secondary motion effects, such as muscle jiggleand floppy hats.

Particles and Fields: — Fully integrated particle effects can be controlled by forcesbased on real-world physics or by deformers. Extensible Integrated Particle System: — Fully integrated, with expression-based control over particleattributes, motion, and dynamics. Volume Controls and Emitters: — Intuitive control of particles via geometric shapes makes iteasier to place particles where and when you want them.

Field Controls: — Field forces—such as gravity, vortex, air, and turbulence—can beapplied to rigid bodies, soft bodies, or particle objects. Maya Paint Effects: — Maya provides groundbreaking paint technology for creatingamazing natural detail on 2D images including textures or 3Dobjects attached to polygonal and NURBS surfaces. Powerful Painting Techniques: — Can be used to create animatable effects, such as plants growing,unfurling, or swaying in the wind. Maya Paint Effects Brushes: — More than editable, pressure-sensitive, preset brushescompletely integrated within the Maya application.

Brush Attributes: — All brushes can be used in true 3D space to paint on or between3D objects in a scene , on a 2D canvas to create images andtextures , or within the 3D Paint tool to create textures bypainting directly on the model.

Paint Effects Rendering: — Strokes can be drawn fully rendered during interactive painting,providing immediate feedback. Maya Artisan: — Maya gives you a suite of integrated, pressure-sensitive brushtools with built-in mirroring.

Paint Selection: — Complex selections of components, such as vertices, faces, andedges, can be made without selecting through to the back of themodel. Attribute and Script Painting: — Editing smooth skin or soft-body goal weights, painting pervertex color or blind data, adding geometry to the scene, and othercomplex tasks can be quickly performed. Multiple Rendering Options: — Multiple renderers, tightly integrated through a consistentrendering interface, let you create any look from photo-realisticimagery to a simple vector graphic.

Maya Software Renderer: — Hybrid design uses fast, selective raytracing for maximumefficiency. Pre-translated data is loaded onlywhen required for rendering. Hardware Renderer: — Takes advantage of the ever-increasing power of next-generationgraphics cards. Vector Renderer: — Can be used to turn 3D content into 2D content for the web orprint. Rendering Controls and Effects: — These efficient tools help you set up and evaluate your scene orcreate popular stylized effects. Stereo 3D Support: — A flexible stereo camera rig comes complete with in-viewportstereo viewing.

IPR Interactive Photorealistic Rendering : — Instantaneous editing of color, texture, lights, shadows, glows,motion blur, and many other effects in final-rendered-qualityimagery.

HyperShade and Visor: — Can be used to design and edit simple to complex shadingnetworks. Universal Rendering: — Includes the ability to render on an unlimited number ofnetworked machines of the same operating system mental rayexcepted. Transfer Maps: — Artists can transfer normal, displacement, diffuse, shaded,ambient occlusion, and custom mental ray shader information betweenmodels of differing topologies. Integrated Scripting: — Two fully integrated scripting languages let script writers andprogrammers customize, extend, or manipulate Maya.

 

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